

This would make for an extremely simple story to resolve if it wasn't for the aforementioned web of lies.įundamentally both games give a similar experience, but with a very different journy for the player. This means that, unlike the predecessor, if you can find the matching video then you can learn exactly what the question to the answer was. Telling Lies, then, takes Her Story's one-sided conversations and replaces them with both sides of each conversation. This format means that you can watch the last video first, but it won't make any sense without the context of the others. To make matters worse, the hardware you are 'using' can only display a handful of results at once - meaning that you'll need to use increasingly specific terms in order to find the videos you mentally require to fill the story holes. All progression happens inside the mind of the player - as each video is out of order and catalogued by the words that triggered it. It played out as a series of videos taken in interrogation rooms, where the police asked questions (which you cannot hear) and then the suspect(s) answers. Her Story revolved around a murder we never saw, through interviews with the leading suspect(s). It's easiest to start talking about Telling Lies' mechanics through a comparison with its forebearer, Her Story.
